#ifndef __ChoseGoodsScene_H__
#define __ChoseGoodsScene_H__

#include "cocos2d.h"
#include "Hero.h"
#include "Drill.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"

USING_NS_CC;
using namespace cocos2d::ui;

class ChoseGoodsScene :public Layer
{
public:
	bool init();
	CREATE_FUNC(ChoseGoodsScene);
	static Scene* createScene();
	void initEntity();
public:
	Hero* _hero;
	Drill* _drill;
	Node* _node;
	Sprite* _hero_head_sp;
	Sprite* _hero_hand_sp;
	Sprite* _hero_leg_sp;
	Sprite* _hero_body_sp;
	Sprite* _goods_sp1;
	Sprite* _goods_sp2;
	Sprite* _goods_sp3;
	Sprite* _drill_head_sp;
	Sprite* _drill_body_sp;
	Sprite* _drill_light_sp;
	Sprite* _drill_attack_sp;

private:

};

#endif